Speed of the development process in City Interactive any developer will be jealous. True, there is nothing surprising in such high production rates – even the hungry children of Africa can spank the products of the Poles, give them a mouse and keyboard. In just a couple of months, the would-be creators produced two hits in the FPS genre: Terrorist Takedown 2 and Sniper: Art of Victory. The price of victory – according to data "New Disk"). The next few paragraphs of text refer to the WW2 misadventures of a nameless Soviet soldier.
In their new creation, the authors decided to move away from the theme of global terrorism, turning to the no less hackneyed setting of World War II. Already, in fact, from that moment it became clear that the game would not do without direct parallels with another sniper project Sniper Elite, and they are here too – nowhere more direct. By and large, “The Price of Victory” is a low-budget copy of the brainchild Rebellion Software. Moreover, sometimes the scale of copying reaches the most terrifying proportions.
These titles have many things in https://2ariescasino.co.uk/ common: mission structure, weapon set, gameplay elements. The only difference is that Sniper Elite can still boast of some playability, while the Polish clone cannot.
Taking with him a meager gentleman’s kit – two rifles, a service pistol and a knife – the Red Army rifleman set off for German souls. The length of the meaningless epic is estimated at eight (apparently, the favorite number City Interactive – just remember the number of levels in their other projects) with short missions. The task before the fighter is the same: to blow up, kill, get information. The one and only way to pass through the stages is the total destruction of all living things within the location. Nonlinearity is absent as a class; the hero is saved from unknown paths by invisible walls, carefully placed by lazy designers.
Skirmishes with fascists, which are essentially what the local gameplay should have been based on, are boring as hell. AI is hopelessly stupid. The henchmen of the Third Reich do not notice the enemy from a distance of more than ten meters and in every possible way ignore the death of nearby fellow soldiers – you can methodically shoot the soldiers gathered in a heap one by one, fortunately none of them will raise the alarm upon seeing a fallen comrade. The advertised sniper duels also do not stand up to criticism – the pumped-up “enemies at the gate” in practice turned out to be not much stronger than ordinary Krauts.
But the worst thing about Sniper: Art of Victory is the graphics. Having spent all their savings on the “engine” for Terrorist Takedown 2, the developers gave the bearded Chrome Engine to be torn to pieces by programmers. Therefore, you shouldn’t be surprised by blurry textures, dead special effects and overly gloomy colors (both slushy Stalingrad and sunny Italy look the same): here you won’t Brothers in Arms.
A hacky tracing paper with far from the best action, another piece of furniture.
Pros: fairly affordable system requirements.
Cons: the whole game is one big minus.